To make sorting placed artwork easy, sort layers into folders. Folders: As each art asset is placed on the map canvas, it creates a layer in the Layers Pallet.But for the moment, just use the Tile Stamper Tool and avoid using the Selection Tool. We are not sure if this is a bug or a feature in Fantasy Grounds Unity. Avoid using the Selection Tool as we have found it sometimes changes the size of placed wall tiles. Avoid the Selection Tool: Besides the Tile Stamper Tool Icon is the Selection Tool icon.Scale Art Asset: Click and drag on one of the boxes of a selected art asset to change its size.Click and hold on the box at the end of the line, then drag to rotate the art asset. Rotate Art Asset: The selected art asset will display a number of small boxes at the corners and one at the top on the end of a black line.Mouse Wheel: Zoom in and out on the map on the mouse pointer location.Middle Mouse Button: Pan around the map.Mouse Left Button: Click and hold on a placed art asset to move it about the map.But here are a few pointers for map building.
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#Can i use fantasy grounds ultimate how to#
We recommend you read the Fantasy Grounds Unity manual, browse the Fantasy Grounds Forum, or visit Fantasy Grounds College if you want more detailed information about how to use Fantasy Grounds Unity. Just drag in a new art asset, move it into position, and repeat to build up a map. Or in the case of ready-made rooms such as the Cult of Ohzv, using folders to separate levels or buildings is another method to keep track of all the layers. Our artist Tailz uses the following structure: Ground, Floor, Walls, and Objects. I recommend adding in some folders to help sort all the layers. Each asset that is dragged in will use the current template for its size (that is why setting the template first is important).Īs each art asset is stamped onto the map, each art asset is inserted as a layer in the canvas pallet. Instead, drag-n-drop different art assets directly from the Assets Panel directly onto the map canvas. This can be very boring to constantly stamp down the same art asset. You can do this in two ways, if you mouse over the canvas and just click, the Tile Stamp tool will stamp down whatever art asset is currently in the tool template. With a tile in the Tile Stamper Template, you can begin placing tiles onto the map canvas. Now go back to the top of your blank image and change > to an appropriate name for the map you want to build. Those default settings will configure the map grid to a 5ft grid space, which is what all Studio WyldFurr art assets are designed for.
![can i use fantasy grounds ultimate can i use fantasy grounds ultimate](https://www.fg-con.com/wp-content/uploads/2013/05/fg-splash-600.jpg)
The default values for Distance Multiplier, Distance Suffix, and Raw Distance can be left as they are. Once the Grid button is clicked, the pallet options will change and display the settings fields for the map grid.īy default the grid is set to a 50-pixel square grid, change this to be a 180-pixel square grid. To set this measurement you will need to click on the Grid button in the canvas pallet that is located on the right-hand side of your new blank image. This also sets the map’s in-game measurement grid as well.Īll Studio WyldFurr art assets (except for our isometric maps) use a grid distance of 180 pixels per every 5ft of distance. The first thing we want to do is set the map grid so that everything we place on the canvas snaps to a set distance.
![can i use fantasy grounds ultimate can i use fantasy grounds ultimate](https://www.shatnersworld.com/wp-content/uploads/2020/10/Fantasy-Grounds-1.jpg)
The canvas will be titled > and will be completely blank. This tutorial is dedicated to explaining how to leverage those art assets inside Fantasy Grounds Unity.Ī new panel will pop up, this will be the new blank map canvas. Once activated the module with provide the Game Master with art assets that he or she can use to create adventure maps. A new initiative will convert a number of those art asset packs into Application Modules that can be activated inside Fantasy Grounds Unity. Creating Map Tiles, Map Cards, and Object Tokens to fill in those maps. Studio WyldFurr has been producing art assets for the creation of role-playing adventure maps for a number of years. Ether by drawing the map yourself, or with the use of Art Assets. One of the great features in Fantasy Grounds Unity that this tutorial deals with, is the ability to create adventure maps within Fantasy Grounds itself.
#Can i use fantasy grounds ultimate software#
The new generation of the virtual tabletop software would leverage the Unity game engine system, which would empower Fantasy Grounds with new features such as line-of-sight map rendering and dynamic lighting for role-playing maps. In 2019 the folks over at Smiteworks started a Kickstarter to help fund the next generation of the virtual tabletop role-playing application: Fantasy Grounds.